Wednesday 29 May 2013

Just a Rant: The Past is the Past, right?

What's in the past is in the past...
is a complete load of bollocks. Our brains are naturally wired so that when we see some form of stimulus (for example, a person we don't like), we react instantly too it. And that's a problem I'm having right now. I often sit down to do some form of project, maybe a little drawing or make a video for youtube. Some random thing that keeps me entertained and I enjoy. Except that I can't. I sit there, the majority of the time never finishing these things, because of this annoying, bitchy, whiny voice in the back of my head. And it's the past.

I forgive but don't forget...
and sometimes I don't forgive either. I call this voice 'the past' but really I can normally attribute it to someone. Something said to me. Said by people which most likely won't even remember they said it. But it holds me back. "I remember when X was said about my Y, so I can't do that". What a load of shit right? I should do whatever I want. And yet I consider that negative Jibe as if there was some truth to it. What if others don't have the guts to say it because they don't want to be mean? What if they do say it, just not to my face? Better not then, just in case right?

But what about all the nice things?
I mean, I even have a bunch of nice stuff written about me. These really wonderful things, written from some volunteering things anonymously (some are obvious, others I still don't know who wrote it and that is the point). And yet for all these awesome things people could think about me, it takes one bad comment and I'll believe that one. I've managed to get over certain things, but one of the simplest is my voice. I was picked on a lot (and I mean a lot...) during high school for my voice. I still feel pretty sensitive about it now. I haven't had anyone make fun of me for it since I was 15, yet that's still with me, dragging around my ankles like dead weight. It's a really frustrating thing as well, because if I have to talk in front of a group the whole time I'm thinking "no one really wants to listen to me, with this annoying monotone robotic (continue with insults) voice". It doesn't matter what I'm saying or whether it is important I say it or not. That's what I'm thinking the whole time, every time.

I just wish people realised the extent of the things they say with malicious intent. I hope I haven't said something which affects someone the way this kind of thing bothers me. I've always tried hard to be as nice as possible because I want people to be happy. I can't understand having the thought 'I will say this because that will really hurt someone'. What kind of person wants to do that to another human being?

Well there is one of my most common frustrations, out in the open. Thanks if you bothered reading this far.

Adam.

Friday 1 February 2013

Game Review: Phoenix Wright: Ace Attorney

Phoenix Wright: Ace Attorney

Genre: Puzzle/Adventure           Platform: Nintendo DS          Publisher: Capcom
Released: 2001

Phoenix Wright: Ace Attorney is an interes-OBJECTION!!! Your Honour, there is cleary a... urm... contradiction with the reviewers statement! All jokes a side, objection is said a lot in this game. It takes some funny stereotypes of lawyers, a well thought out plot and a great soundtrack and brings them all together in this wonderful creation.

Players assume control of the title character, Phoenix Wright, an understudy who wants to become a fully fledged defense attorney. Phoenix gets his first case, when a childhood friend (who happens to be an idiot) gets arrested and accused of the murder of his ex-girlfriend. As the player, you have to look through the evidence and prove that your buddy isn't a murderer. 

The game is almost like a novel, with bits for you to figure out in between to unlock the full story. The story is well written and pieced together intelligently, the sound track is brilliant and keeps the pace and atmosphere of the game, and the game is challenging enough to make you feel like you actually had to think. Often I found myself talking to the screen 'I know what happened!' and the game captures the saying "it's not what you know, it's what you can prove in court". I had great fun putting myself in the shoes of Phoenix, and the characters in the game all had a unique way off acting and looking. Part of the graphics which I felt really made the game shine was interaction during dialogue. Characters pulled some form of expression when lying or hiding something, so it paid being observant. 

There is a downfall to the game though and it isn't particularly a big one. Text. The game is completely dependent on you constantly reading, and is very much so an interactive novel. Now, this was not a problem for me, but makes the game not to everyone's tastes. I really cannot think of any other complaints to this game. And if you can think of them, well OBJECTION! TAKE THIS!

Rating: A-Lister
This game deserves recognition as a funny, intelligent and enjoyable game. It isn't the greatest game ever, but I would recommended this game to anyone. Check it out!

Wednesday 30 January 2013

Fluxzy's Flashback: Super Mario Allstars

Super Mario Allstars: Flashback

Genre: Platformer         Released: 1993         Re-released on wii: 2010
Awesomeness: Maximum

To quickly explain the point behind this article, I am writing this because not many people my age (20) managed to really play many video games until it exploded to the point where pretty much everyone owns some form of gaming system (console or PC). I'm hoping that by sharing the rainbow spews of nostalgia that someone, somewhere, will be inspired to play these games. I hope to also delve in to games which are seen as classics but I missed due to the games not being at blockbusters (the main source of games for me and my bro as kids, every other friday one of us got to rent a game for the weekend and we got so good we would often complete that game several times). 

I Think it is safe to say that most people can say 'this was my first game'. In my case, SMA (acronym mudda fucka deal with it) was just that. What most people can't say is that I played this game when I was about 3 or 4. Somewhere around there, I can't exactly remember much, other than how awesome this game is. I say game, but really it is a collection of awesome games mashed in to one awesome cartridge of awesomeness. Yes, that's right, it is awesome. 

Anyhoo, Super mario allstar was my virtual first (excuse the sexual pun if you can, if not feel the tension) and as many say my first holds a special place in my heart. Not only that, but each of the games in the collection easily inspire games which are still being produced right now. Mario is THE platform game for most gamers. Jumping on stuff to kill it, getting big over shrooms, travelling down pipes and having to go to another damn castle due to there being so many evil castle layers for bowser (seriously?!) all combine in to a fantastic game. I still play it now. It beats most games of the genre as most now just feel like a copy. The game has had a massive impact on my life, gaming and personal. I often randomly break out in to some form of tune whilst walking around or even just doing stuff. Even tunes from the gameboy (original grey brick of fun) game mario land. Sometimes I wish I could just impersonate mario. I try, but it is hard to get such an iconic voice perfect. His voice just makes me smile.

And that is why you, the person reading this right now, should play this game. Right now. No, don't think about it. Go. Find a way of playing it, and do it. It doesn't matter if you have played it before or not, just go enjoy my childhood... sounds weird, but please, you won't regret it. 

Comment below, what was your first game? Do you still love it? let me know by typing below!

Sunday 2 December 2012

Game news: THQ Humble Bundle

THQ Humble Bundle raises over $3 million!


What is Humble Bundle?

Humble Bundle is a bundle of games that can be 'purchased' here that creates an interesting dynamic. The customer gets to choose the amount they pay (although there is a threshold for certain games to be unlocked) and where this payment goes to. Payment can go between charitiy, THQ, or a tip to the Humble Bundle company to cover there costs and so on. The threshold also changes according to where the average donation is. The current Humble Bundle is for games published by THQ and for donations above $1 you will receive a steam download key for: Darksiders, Metro 2033, Red Faction: Armageddon, Company of Heroes and 2 expansion packs. Those who pay above the average donation (currently at $5.69) will receive a 'bonus' code for Saints Row: The Third. These are all brilliant games, and you can choose to donate all of your donation to charity. It is really up to you! I payed $6 or £3.87 and donated most of this to charity.

What did you do with your donation? Let me know in the comments below!

As of writing this article, the highest donation is at $1650.01 and the total payments is over $3,000,000.

Want your slice of charitable gaming goodness? Head to http://www.humblebundle.com/ 

Saturday 1 December 2012

Game review: Realms of Ancient War

Realms of Ancient War
Genre: Action/Adventure/Dungeon Crawler
Platforms: Playstation Network, Xbox Live Arcade, and PC



Let us start our journey with a story that many veteran gamers are familiar with. The disappointing purchase. I have bought many games in my life, but there are few which I 100% would take a refund for. Realms of Ancient War (R.A.W) has made this list. 


R.A.W joins the long list in recent dungeon crawlers. At one point these games became scarce, and were probably the beneficiary of an endangered species protection law. However, it seems we have entered a phase of rejuvenation, with some major titles such as Torchlight and Diablo releasing sequels around the time R.A.W appeared on the market. So surely any developer behind a dungeon crawler would say "Hey, people love these games so lets figure out what thy like, and port it to our universe and have our own unique flair", right? If you said yes, you (like me) should be prepared to be slapped in the face with what I can only describe as the trash that is this game.


In a dungeon crawler I like to look for an immersive combat system, character customisation and some other elements that would give the game some individualistic spark. I played the trial one morning and thought 'Hey, this game could be going somewhere'. Again, I was wrong. I'm beginning to see a trend here with this game. That it's 'wrong'. The combat system is a mash button snoozefest with every mobs attack being identical, as well as their cosmetics. There is no mini map in the game, progression is the same process in every level and if it weren't for the numbers in the stats page I wouldn't even know what the difference is with any of the equipment. Only 3 classes exist in the world of R.A.W, and the campaign for each is almost a copy of the other. Playing with a friend is not fun, as the equipment is aimed mainly at your class and does not adjust for theirs. Basically, there are no features I would expect to see in this type of game.


So, how does R.A.W rate?

Just in case you haven't read the above wall of anger, I'll sum up my feelings for this game. Complete and utter rubbish. I would rather be smacked in my man parts than have to pay for this game again.

I give this game the rating: Stinking pile of s***

This will be the lowest rating I ever give a game. Some may reach the equivalent, but nothing could be worse than this. Especially for a commercial game. WizarBox (the developers), what the hell were you thinking?!

Monday 12 November 2012

Game Review: Warp

Warp

Genre: Action, Stealth, Puzzler
Platforms: Xbox Live Arcade, Playstation Network and PC



Warp is a strange yet interesting game where you play as an alien, Zero, who has the ability to... you guessed it: Warp. I start by saying the game is strange because of the mash-up/blend of the genres. Not that they do not go with each other, but whilst playing the dynamic is constantly switching. So shall we start from the beginning?



Warp starts as Zero (you) has crashed on Earth and is taken to a top secret government facility somewhere deep under the ocean. You are then put through some novel tests by the evil scientists. Soon you find yourself within grasps of a shiny medallion looking piece of Zero, which was taken from him in experiments. There is an instant reaction, and suddenly you find yourself changing colour, being able to warp and in danger of being killed by ignorant and despicable humans (damn them!). From this point the game begins to grow, and there is a consistent addition of new content to keep you on your toes and the cogs in your brain grinding. Enemies adapt to your weaknesses (apparently zero doesn't like to wash) while you adapt to their adaptions with new powerups. The stealth element really comes into play with an RPG like upgrade system. You can make Zero stealthy and faster at warping, and enhance your other abilities to add alternate solutions to the puzzles. 



Combat and other aspects of the game let down the concept however. As satisfying as it is to make your enemies shoot each other in the face, this quickly becomes dull and repetitive. Even with the addition of new abilities, I still felt like each situation was the same thing with a slightly different take to it. Frustrations arose with the controls, such as continuing to walk for a split second after stopping (a feature which I thought was long gone from gaming) and moving in the same direction as echoes if they were destroyed. Deaths can be frequent as well, and the checkpoint system made me rage a few times. Gameplay feels forced around every ability being something to do with the warp, and yes it starts off cool teleporting into a guy and blowing his entrails out, but the excitement drops drastically after a few kills.

So, how does Warp rate?

On my NEW (oooooo noises) rating system, Warp receives the rating: Bargain Bin

Warp is a fun game, but has its drawbacks. Get it when it's 'on sale' and you'll have a fun game which you got for cheap.

Thursday 4 October 2012

New review system and more consistent content!

I haven't posted a new blog in a while. It's not because I forgot about the blog, but that I felt I was going down the wrong path for my game reviews. For those that know me personally, I'm generally a bit eccentric and I feel that the system I had in place for my reviews held back my personality, and so my writing was a bit dry. Since I would prefer my writing to be moist... I think, I've decided to expand what I review. I will now be reviewing any games, not just free ones and will be attempting to do regular giveaways/competitions. The prizes will not be massive, but it will be something to involve and reward those who frequent the posts I make (either here or at some point on youtube). I will also be aiming to add content more consistently so there will be something new at regular interval. Subscribe via the handy gadget on the right of the page (this way --->) and keep an out for more content. Since I feel that those who read this will have not received what my blog is usually about (some form of a review) here is a video of a cat. If you're not like 99% of the interwebz, and therefore do not want to watch that video, check out one of my videos instead. Or you could be pleasured twice by one post and watch both, if you can handle that. Enjoy:



http://www.youtube.com/watch?v=6OmOKrzTYtA&feature=plcp

Thursday 9 August 2012

Game Review - Spiral Knights

Spiral Knights


Genre: MMO/Dungeon Crawler                Price: Free to play (Bundle pack available for purchase)
Notable Features: Joypad Enabled, Available through Steam with achievements
Developer: Three Rings (Sega)                 Game Link: http://www.spiralknights.com/



Gameplay

From the very beginning of Spiral Knights (SK from now on) one thing became very obvious to me. The game is designed for a younger audience. I could tell this without reading it anywhere. How? The gameplay is very simplistic. Even for a hack and slash style game, SK keeps the pace and learning curve of the game simple and steady. Players have to move around a dungeon and fend for themselves against slimey monsters and other beasts. To do this, your knight is equipped with two weapons (by default a melee weapon and a gun) and their trusty attack button. If you feel like going crazy, you can perform a charge attack by holding down the attack button. If you are picking up on my sarcastic tone through my writing, then I'm glad, because that is how it was supposed to read. The majority of the game is learnt in the first two minutes, and later a crafting system is introduced. That is all there is to SK. Even the crafting system is as simple as buying a recipe, finding the materials and clicking a button. Which is how SK is meant to be. This is a game for a younger audience, developed by a studio which is known for games for the younger audience (i.e Puzzle Pirates). Of course as an adult the game is overly simplistic (which some may relish) but for a child or young teenager the game is just right. I'd dare to say that it would be difficult to reach the games simplicity by accident or laziness. The one function I feel was overlooked and poorly implemented is the gamepad functionality. A lot of the menu's do not work as well or at all when using a pad, and often I had to go back to using the mouse when in the haven (safe area).
Gameplay Score: 4/10 I didn't play the game for very long because it was just excruciatingly boring. Never a good start.


Graphics

The graphical aspect of the game was the most enjoyable for me. Like the gameplay, the graphics are simple but they have their charms. Almost comic like in style is the best way of describing what you see without a particular genre, the animations in the game are important since they allow players to block incoming attacks. Backgrounds below the maps are simple though, and I felt like they could have added much more to the appearance. Enemies are mostly identical and I wish there was more variance in their appearance. Maps also begin to all look the same with a similar texture and layout. I believe that the graphic style can be simple without dumbing down the amount of content. Why is their a lack of variety when the game is so straight forward?
Graphics Score: 4/10 The graphics look nice, but everything is the same.


Business Model

Free to play is always a trivial matter for games, and should normally always be followed by an asterisk symbol explaining how 'free' the game is. In the case of SK, the pay part of the game is simple. There is a mission DLC available which the standard price on steam is £3.99. In game, money is used to buy energy. Energy is used to descend into the clockworks, open doors in dungeons and so on. You can purchase energy, and this will allow you to play the game as much as you like. You can craft, dungeon crawl and explore to your hearts content. If you determined to have a free to play experience, you can. Players receive 100 mist energy a day. 
Business Model Score: 7/10 Although the model limits your activity in the game, you can still play a decent amount every day. 

Overall Score: 5/10 The game just wasn't for me. I'm sure I could stick a younger person on this and they could happily play with few complaints. Personally the game lacked character development, excitement and originality.